GameCo

September 22, 2023
Market Analysis

Overview

This project involves conducting an analysis for GameCo, a gaming company, to understand market dynamics, game popularity trends, and sales variations across geographic regions over time.

Context

As a professional data analyst, the ability to comprehend a problem, apply suitable analysis techniques, validate hypotheses using data, and communicate insights effectively is crucial. This project emphasizes developing end-to-end analysis skills, focusing on hands-on technical proficiency using computer software.

Project Object



Project Object

Project Object

  • Market dynamics in specific regions

  • Changes in game popularity over time

  • Variations in sales figures across geographic regions over time


Data

Data Set

historical sales of video games (for games that sold more than 10,000 copies) spanning different platforms, genres, and publishing studios.

From https://www.vgchartz.com/

Process

After cleaning Data set, using Pivot tables and other functions for descriptive analysis by Excel.

Budgeting plan A and B are set with visualizations using Excel

Key Analysis

  1. Although Europe and Japan are expanding markets, only Japanese publishers have seen revenue growth. à Europe is the initial target market, with other regions as a second choice.


  1. Major publishers have their own genre-specific strengths, but Action is the most popular genre and one in which many publishers are equally active. (E.g. Activision: Shooters | EA: Sports | Nintendo: Platform, etc.)

Recommendations

Recommendations

Recommendations

  1. Market Share changes significantly, in 2017 EU will become more important

  2. Japan is the market only for Japanese publishers, not our market

  3. The Action Genre is the most popular, focusing on the Action Gerne

Reports

Reports

Reports